๐ Karak: Regent โ Justice in the Dungeon!
โญ 30/10
Players: 2โ5
Play time: 45โ60 min
Difficulty: Light / Family+
Type: Expansion, adventure, dungeon crawler
Mechanics: exploration, dice combat, asymmetric powers, arena duels, curses, role switching
๐ฏ Goal of the Game
Defeat the dragon and collect the most treasure โ or become the Lord of Karak if fate (and your weak stats) decide so. Karak: Regent expands the original game with new heroes, new rooms, and a wild variant where players can duel, curse each other, and test how strong their โfriendshipโ really is. ๐
๐ How a Turn Works
The basic rules stay the same:
Move up to 4 spaces.
Reveal tiles and resolve their effects.
Fight monsters, open chests, and collect loot.
But now, new dangers (and opportunities) await in the dungeon:
๐ฅ The Battle Arena โ when you enter, choose an opponent and challenge them to a duel.
It works like a normal monster fight, except your target is the other heroโs total attack value.
The winner gets to take a treasure or item from the loser โ fair play has left the building.
๐ The Cursed Chamber โ roll the dice.
1โ3 means the Curse of Karak strikes you, 4โ6 means you got luckyโฆ this time.
The chamber stays active for the entire game, waiting for the next unlucky soul.
๐งฉ Why I Love This Game
I absolutely love this expansion.
Honestly, 30/10 โ it takes everything that made Karak great and makes it even more chaotic, competitive, and fun.
๐ซ It adds four new heroes, each with their own unique playstyle:
Valduk, the Barbarian โ the more he bleeds, the stronger he gets.
Baron Markul, the Warrior Mage โ teleports straight into fights like he forgot what fear is.
Hannah, the Acrobat โ throws daggers like a graceful whirlwind of death.
Lady Lorraine, the Ranger โ fights alongside her bear, and for her, ones count as sixes.
Each of them brings a new story and rhythm to the dungeon โ together, they turn every session into a mini fantasy epic.
๐ Why Itโs Not Perfect
Thereโs really not much to complain about.
If everyone plays too safely, the Lord of Karak event might appear later in the game โ
but once it does, chaos reigns supreme. ๐
The expansion adds more player interaction, which means more laughter, tension, and occasionally someone shouting:
โWhy are you attacking me again?!โ
๐ How to Win
๐ก Stay flexible. You never know when fate will call you the weakest hero and turn you into the Lord of Karak.
โ๏ธ Practice duels. The arena is the perfect place to settle old scores.
๐๏ธ Collect everything. Keys, spells, artifacts โ all of it can save your skin later.
๐ Donโt underestimate the dragon. Heโs still the final bossโฆ and he doesnโt care about your feelings.
โ Impressions
This expansion is pure joy.
It brings new energy to the dungeon โ more rivalry, more laughter, and more stories to tell later.
Finally, you can get revenge on the person who kept cursing you in the base game.
And if fate turns you into the Lord of Karak, wellโฆ itโs time for your villain era.
Karak: Regent isnโt just an add-on โ itโs a full new chapter of the story.
It keeps the charm of the original while adding enough spice to make you laugh, shout, and immediately want to play again.
โจ๐ง๐ Cheesy Joke Time ๐
Remember in the first game, when you were searching your dadโs basement for that legendary artifact the old Zenit camera thatโs somehow worth millions now? Well, this time, the stakes are higher โ turns out Dad had a NES down there too! ๐ฎ Now the whole family knows. Aunt Mary wonโt hesitate to gently push you in a dark hallway to get there first, and rumor has it Grandma Judy once spotted a pair of vintage Jordans 21 hidden among the boxes. ๐The lesson? Donโt give up โ even when hope seems lost.
Just change the basement keys and become the Lord of Karak. ๐
๐ฏ Rating: 30/10
Karak: Regent proves that a sequel can outshine the original. Itโs simple, fast, and endlessly entertaining โ full of humor, chaos, and pure adventure energy. If you loved Karak, this one will bring it back to your table again and again.
๐ Rulebook: Karak Regent โ Albi Polska (PDF)