π² BREW β When Four Seasons Turn Against You
β 1/10
Players: 2β4
Playtime: approx. 60β90 min
Difficulty: Medium
Game type: Strategic / Tactical / Fantasy
Mechanics: dice placement, area control, engine building, card collection, resource management
Time has collapsed in the forest. Day and night exist at once, the seasons overlap, and nothing makes sense anymore. You β a nature sorcerer β must bring balance back to this chaotic land by brewing potions, taming creatures, and commanding the forces of nature.
Sounds magical?
It is... until you realize the forest expects you to have the patience of a monk and the brain of an accountant.
π― Objective
Collect ingredients, brew potions, and tame magical creatures to score the most victory points and control the largest part of the forest.
After four rounds, whoever survives the chaos with the highest score wins β or at least, pretends to understand what just happened.
π How it really works
You play as a forest druid juggling dice, ingredients, and your own sanity.
Each player gets six dice β four in their own color (Food Dice) and two neutral (Element Dice).
The game runs for four rounds β two days and two nights.
Each round starts with everyone rolling their dice. You immediately know how much trouble youβre in.
Then, one by one, players take turns placing their dice until everyoneβs out.
In your turn, you can place a die:
In the Forest β gather ingredients, tame creatures, and desperately block your friends before they block you.
In the Village β perform special actions, brew potions, manipulate diceβ¦ but lose your influence in the forest.
On Potions or Creatures β spend ingredients to get new cards: potions give one-time bonuses (reroll, swap dice, steal spaces), while creatures grant permanent abilities.
Sounds peaceful, right?
Not for long.
βοΈ Blocking β the real game
Every forest space can hold only one die. If someone places theirs first β youβre out.If they use an Element Die, they can cover your die, erasing your progress.
The result?
By round two, the game feels less like a fantasy forest and more like a passive-aggressive battle for the last patch of moss.
Ties donβt help either β if two players have the same strength in a forest, no one gets it.And yes, sometimes the best strategy is to mess everyone up so that no one scores. Beautiful, isnβt it? π
It all connects like a weird eco-chain:
control a forest β gain resources β brew potions β tame creatures β unlock abilities β fight for more forests.
Until someone finally counts points and claims they βtotally planned that.β
π§© Why I (wanted to) like it
πΏ Gorgeous art β it looks like a Ghibli-inspired dream; the dice alone deserve a photoshoot.
π¦ Theme β druids, potions, seasons, chaos β the perfect setup for something whimsical.
π΅ Idea β combining area control, dice placement, and engine-building sounds brilliant.
π Why itβs not ideal
β Too much thinking, not enough magic.
Every turn feels like tax season in a fantasy forest β endless planning, counting, adjusting.
β Dice luck kills strategy.
When your entire plan hinges on rolling a 3 and you get a 1, you either meditate⦠or scream into your potion bottle.
β Feels overengineered.
In theory, itβs about nature and balance. In practice, itβs about spreadsheet-level optimization and frustration management.
π How to win
π‘ Plan three turns ahead β every die counts.
π¬οΈ Use your potions wisely β they might be your only lifeline.
π¦ Donβt ignore creatures β their abilities can turn the tide.
π₯ And most importantly: donβt get too attached to your plan β the forest will destroy it.
β Impressions
I really wanted to love this game. The art enchanted me, the theme promised magic, and the first round felt exciting. Then the second round started β and I realized Iβd just signed up for forest-themed accounting.Itβs a game for people who love control, math, and micro-optimization. Not for dreamers, wanderers, or anyone who believes magic should feelβ¦ well, magical.
I prefer my forests wild, unpredictable, and full of emotion β not covered in dice grids and rule exceptions.
π― Rating: 1/10
Played once β thatβs enough.