10 Minutes — think twice about your murder weapon
⭐ 5/10
Players: 2–4
Playtime: ~15 min
Difficulty: Light (Deduction + Bluff)
Type: Deduction / Bluff / Family
Mechanics: deduction, bluffing, hidden roles, movement planning, risk management
In 10 Minutes, you become a contract killer with three simple goals: eliminate your targets, stay unnoticed, and survive. The board feels like a colorful parody of the human world — full of anthropomorphic animals: a tiger in a tux, a bishop cat, and a waitress mouse. The fun lies in blending into the crowd, bluffing, and making everyone else doubt who’s actually pulling the trigger.
“I will never forget those who betrayed me,
nor those who never failed my trust.”
— Agent 47
🎯 Objective
Eliminate three designated targets, avoid being exposed, and keep your hitman alive.
You score points for successful kills, surviving, and unmasking opponents.
🛡️ How a Turn Works
On your turn, you perform two out of three possible actions:
Move any figure — even another player’s hitman or a policeman.
Kill using one of three weapons:
🔪 Knife – silent, same tile
🔫 Pistol – loud, adjacent tile
🎯 Sniper rifle – very loud, straight lineInvestigate a figure with a policeman to check if it’s someone’s hitman.
After every kill, a new policeman enters the board, making the next move riskier.
The game ends when one player eliminates all their targets or when all hitmen are revealed.
🧩 Why I Like It
🌆 Atmosphere – a world full of animal assassins that’s both absurd and captivating.
😏 Clever bluffing – every glance and move could give you away.
🔪 Murder in pastel tones – a darkly comic theme wrapped in a cartoonish style.
🐯 The characters! – a tiger in a suit, a cat bishop, a waitress mouse — a perfect gallery of suspects.
💀 Why It’s Not Perfect
With 3–4 players, it can be genuinely fun — the bluffing lives, tension builds, and no one knows who to trust. But in a two-player game, the mystery fades too quickly — it becomes obvious who’s who after just a few turns, and the tension evaporates.
🏆 How to Win
💡 Kill in a crowd — the more figures, the less suspicion.
🔫 Choose your weapon wisely — the sniper hits hard but exposes your position.
👮 Use policemen to throw others off your trail.
😏 Bluff constantly — it’s the only way to survive.
☕ Impressions
I understand why this game has its fans — it’s short, colorful, and has that cartoonish noir vibe.
The animal assassins make for a sharp satire, and every round balances laughter and suspicion.
It’s one of the few bluff-and-deduction games I’ve actually enjoyed — but it’s more of a once-in-a-while title than one to keep permanently in my collection.
🎯 Rating: 5/10
For the atmosphere and visuals — the idea of animal assassins is fresh and clever, and the gameplay is quick and pleasantly absurd.
📜 Rulebook: 10 Minut – MDR (PDF)